The Tasman Bridge


Every stage of this project took a lot longer than I was expecting. From learning about modifiers and their applications, to trying to pretend I know colour theory, this Blender model of the Tasman Bridge was incredibly fun and developed a respect for the professional 3D model creators. I started this project only just having finished my first Blender tutorial (the barrel in my previous devlog) and I was ready for the next step in complexity. My item of choice was a bridge as would have simple shapes and structures with repetition and the possibility for adding smaller details if desired. The bridge I decided to model is the Tasman Bridge located in Tasmania, Australia.


The first step was to find some reference photos. Google Maps was helpful in this part as I was able to get multiple angles of the bridge. Another image I found to be helpful is image 1 as seen below. this image helped me count and align the columns of the bridge since most photos of the bridge were from land and not perpendicular to the bridge.

Image 1 - Tasman Bridge Refference

Image 1 - Tasman Bridge Reference


Step two was modelling the bridge in Blender, so I put the reference into Blender and started making the columns and main arch. This took a bit of learning and is where I started using modifiers to speed up my progress (which ended up doing the opposite). When I was happy with how the main structure of the bridge looked, I moved onto the railings and light posts, again using modifiers to help.  However, it was at this point that I started spiralling into a cycle of modelling a feature, improving my skills, no longer being satisfied with my previous features, fixing all previously made features, and by the time I had fixed the last feature to be fixed, I have improving my skills and the cycle starts again. I learnt a lot about manipulating vertices, edges, and faces as well as using modifiers like mirror, array and curve.


Eventually, I created a model that I was happy with and all the features looked great. UV unwrapping was the next thing on my to-do list so I looked up a quick tutorial to prevent myself from falling into the cycle again. I fell into the cycle anyway. The tutorial was really helpful though and can be found here


Last but not least, texturing and colouring. I have done art and drawings my whole life but there is a reason that a lead pencil is my favoured art tool, colours are not my strong suit. I made 19 different textures for this bridge because I couldn't get the right colour scheme. Early in the modelling process, I had decided that I didn't want to have this bridge look like a boring grey bridge exactly like the real bridge, I wanted it to have some flair. It could be a warm orange like a sunset or a cool and mysterious purple and blue, but either way, I was struggling to find colours that matched what was in my head. I eventually gave in and found a random colour scheme generator. Here are some of the textures that I created for the project.

Bridge Columns:




Inner Railing:





Main Bridge Structure:





I am really proud of the rendered results and I already have heaps of ideas for the next project. here are the final renders.



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